Sunday, March 14, 2010

Final Fantasy XIII

Well I went and picked up the latest of the Final Fantasy line.

It has pretty graphics I'll give it that. Very nice cut scenes, to go along with those graphics.

The story is your average war between the upper and lower classes that breaks out in full scale slaughtering. Heroes step in looking for someone and get caught up in a new adventure.


The battles can be fast paced. You select what abilities you have active at the time. Each one has it's cost to use on your action meter. And when that fills up the abilities activate on the target(s). You can try to avoid or set up tactical moves with the enemy if you're fast enough or have an item to hide you. So not all battles have to be fought.

Weird that the main leader dies, the fights over. Not the get other people to use a phoenix down on you. But you can set up your two other party members to have different roles as you see fit. Then you can upgrade those roles with points you get as you adventure, to make them more useful.

One of the big down sides was the linear feel. I was pushed along the story with little chance to explore the world like I would of liked. So it wasn't the same FF I've grown and loved, and from what it seems has disappointed a lot of people.

But yeah why should I be forced to follow the story, when I want to diverge and go do side quests till the sun comes up outside my basement (ahem). And why do they include kids as fighters or make them as the main character in some cases?

This was not exactly the game I thought it was. I can't say I didn't have fun.

Rating 7 out of 10
Graphics +
Story - a little awkward and quirky but that has appeared in other FF and well most Animes.
Gameplay + Decent combat setup
- Linear feel to actual game

Thursday, March 4, 2010

Star Trek Online

Well I have been playing Star Trek Online from Cryptic Studios.

It has the Star Trek feel to it with space exploration, ships, and away teams. My red shirt wearer never actually died, so that's a let down.

Graphics - They are appealing to look at, aliens are done well as well as the ship design. You have a good option of clothing and appearances to dress up your character and ship. Planets are not advanced that I stop and stare.

Play - Ship battles are what I'd expect from them. You move on impulse as you maneuver to get a good shot with your phasers or torpedo's. You have a variety of items to improve your ship and its capabilities as well as crew to pick with their own talents that add to your power.

Ship battle does get repetitive and there are far to many star ships out there now for my taste. I would of loved to just join another crew and work on the ship. Maybe do mini-games that improve the capabilities or give a bonus to the ship.

Away Mission - They take to long. I know you want an longer then one shot phaser and you're down fight. But with the shields and how they can regenerate fast or health bars, you're making it take to long. And there does not seem to be very useful abilities of your away crew to use. I love using the weapons, just the abilities I find lack luster.

End content? There's a few encounters with like the crystal entity but not as much yet. I figured they didn't think people would be leveling that fast, or lower levels trying to participate in them.

It gets a 7 out of 10 for me.