Well started to play Guild Wars 2 yesterday and I must say I'm having fun.
I'm still getting use to moving with my keypad over the mouse. It's easier to use the usual buttons of A.S, D, W to look around because least for me my mouse feels clumsy doing it.
I'm playing a Guardian, though there are not set roles like healer or tank, this one seems to fit them both enough to be of a well suited support for dungeons and raids. He makes great use of a shield and some of his weapon abilities have a heal effect to them.
I will not touch the Sylvari they look like a celery stalk or some other green leafy vegetable I can't touch without sugar on it; this race doesn't detract from the game as much as the little guys they put in.
The Asura are too cute and small to be put in as a race for what I thought was a serious style of game. Just makes me think of the foreign MMO's that each have some anime looking small class (Final Fantasy) or elves where the guys look more feminine then the females do.
I mean come on who thought up this race and the other one below. Were they all sitting in a room drinking and smoking pot that they came up with these two races? "Yo man, this celery looks like people." Another guy, "Woah dude, let's put that in the game!"
Events are one of the aspects I like where you can be doing a quest and get notice of something happening nearby that you can participate in or let it go. Though the bonus's for doing it are worth the effort. They're like Rifts zone events only in a smaller area.
The graphics are beautiful to look at, you can tell the scenery had some time spent on them to make it look well placed and eye catching should you spend the time to look at it. The towns have their own unique life to them where npc's walk around and talk with each other. Though it would be nice if you could strike up a proper conversation with one, but we're not at that point yet in the gaming world.
With the races and role-less gaming out of the way, I can't see much difference then other MMO's out there. It's still a level based game, tons of quests to try and keep you entertained even though some of those quests are kill this many or collect this many items for the lazy npc. The crafting isn't engaging enough for me, I want more action when I'm creating a breastplate not just click and succeed. I would like to have to make a choice on what the next should be (a quick choice I should say) and if it's a good choice then I get an improvement or damage to the item; similar to Vanguard's crafting or Star Wars Galaxies
Sunday, August 26, 2012
Saturday, August 25, 2012
Revealing the secrets of The Secret World
Have you heard the secret? The Secret World has come out and what a game it is. If you haven't it's a game you should be giving a try.
Secret World is a new breed of MMO's it takes you away from the fantasy setting of old days and keeps you in the modern time. It doesn't exactly follow what other MMO's have with the World of Warcraft model and that's a good thing.
The Secret World revolves around three factions/sects/cults whatever you want to call them. They are The Dragon, Illuminati and the Templars. You play the role of a human infused with a magic bee from Gaia that grants you powers and other abilities you'll see through the game story. It takes place on earth in a modern setting so you have some familiarity with what you experience. I just can't help to not like a game where I fight werewolves, vampires, fairies and other super natural monsters; while not being trapped in the past or future setting. Doing all of this while wielding two pistols, a rifle or using magic all in a modern setting.
You go through a story based on your faction that introduces you to the world and to the possible skills and abilities you would like to use. Those factions have their own set story and ideals on how the world should be affected or protected by them. Each weapon has two separate skills that go with them one being your damage skill or the other being a support, healing, or tank styled skill. You do not have levels to fall back on but as you do missions and kill monsters you gain experience points that grants you points after gaining so many. You can spent those points on your choice weapons to gain new abilities to use.
This leads to you can group with your friends, and not limited by a number. Though you won't be able to go everywhere with them like the dungeons due to your equipment but at least they can follow you on your own questing and still gain experience points.
Game Play - The combat is your basic point, click and hit a button. You have abilities that stun or weaken the monster you're fighting which can help give you a little time to either get away or set up your position. You just only have 7 active abilities and 7 passives unlike some of the games where your whole screen could be filled up with macros to perform a certain attack or spell. What they added in is the ability to roll, or jump out of the way when a white circle is under you; right before the enemy hits with an attack in that area. It's not flashy but it works, to what some others may say.
Graphics - You have some beautiful scenes to gaze upon. Nothing like watching the sun, disappear from the horizon; even though the land is covered in black gunk from the evil you're suppose to be paying attention to. There are some graphic flaws with the cut scenes where not everything clashes together or your hair sticks out from a under a hat; it's still new so they can be easily fixed as are most things when a new game is released. They're not mind blowing, or explosive styles of graphics but I won't or don't expect that much yet; not till everyone can upgrade their computer to the best system or you won't have many players in that game (marketing and money all that stuff that gets involved in this).
Story - I liked the main quest line, following on the trail of a guy in search of power and watching his world crash around him. Every quest character I meet had some interesting appeal to them, especially when I went to the desert and one guy was performing with an imaginary guitar. Though some of their stories seem to drift off to them talking with themselves (your character never says a word) you tend to hit the button and skip that part to get to the killing part. You can be drawn in to their story or shrug your shoulders and move on. They are at least scripted well with the movement and talking, with only a few glitches to them walking into a wall and not realizing it.
PVP - It's not something I've always loved but I gave it a try. Though these styles of games in the beginning will be fun to play but as the game ages and people gear up/skill up you start to see how broken they become. With the right skills you can be almost unstoppable having everyone's attention on your while your team picks them off one by one. It can get annoying without your own skills to try and counteract that. I just find this is where a game starts to fail as the developers are trying to improve skills but then it takes away from the other part of the game.
It's sad that not everyone knows of the Secret World yet (mostly due to Funcom's tract record of games) and it may be covered up some by the release of Guild Wars 2; but I think Secret World is a nice game to play if you want something different then the World of Warcraft games that are currently strangling the market.
Secret World is a new breed of MMO's it takes you away from the fantasy setting of old days and keeps you in the modern time. It doesn't exactly follow what other MMO's have with the World of Warcraft model and that's a good thing.
The Secret World revolves around three factions/sects/cults whatever you want to call them. They are The Dragon, Illuminati and the Templars. You play the role of a human infused with a magic bee from Gaia that grants you powers and other abilities you'll see through the game story. It takes place on earth in a modern setting so you have some familiarity with what you experience. I just can't help to not like a game where I fight werewolves, vampires, fairies and other super natural monsters; while not being trapped in the past or future setting. Doing all of this while wielding two pistols, a rifle or using magic all in a modern setting.
You go through a story based on your faction that introduces you to the world and to the possible skills and abilities you would like to use. Those factions have their own set story and ideals on how the world should be affected or protected by them. Each weapon has two separate skills that go with them one being your damage skill or the other being a support, healing, or tank styled skill. You do not have levels to fall back on but as you do missions and kill monsters you gain experience points that grants you points after gaining so many. You can spent those points on your choice weapons to gain new abilities to use.
This leads to you can group with your friends, and not limited by a number. Though you won't be able to go everywhere with them like the dungeons due to your equipment but at least they can follow you on your own questing and still gain experience points.
Game Play - The combat is your basic point, click and hit a button. You have abilities that stun or weaken the monster you're fighting which can help give you a little time to either get away or set up your position. You just only have 7 active abilities and 7 passives unlike some of the games where your whole screen could be filled up with macros to perform a certain attack or spell. What they added in is the ability to roll, or jump out of the way when a white circle is under you; right before the enemy hits with an attack in that area. It's not flashy but it works, to what some others may say.
Graphics - You have some beautiful scenes to gaze upon. Nothing like watching the sun, disappear from the horizon; even though the land is covered in black gunk from the evil you're suppose to be paying attention to. There are some graphic flaws with the cut scenes where not everything clashes together or your hair sticks out from a under a hat; it's still new so they can be easily fixed as are most things when a new game is released. They're not mind blowing, or explosive styles of graphics but I won't or don't expect that much yet; not till everyone can upgrade their computer to the best system or you won't have many players in that game (marketing and money all that stuff that gets involved in this).
Story - I liked the main quest line, following on the trail of a guy in search of power and watching his world crash around him. Every quest character I meet had some interesting appeal to them, especially when I went to the desert and one guy was performing with an imaginary guitar. Though some of their stories seem to drift off to them talking with themselves (your character never says a word) you tend to hit the button and skip that part to get to the killing part. You can be drawn in to their story or shrug your shoulders and move on. They are at least scripted well with the movement and talking, with only a few glitches to them walking into a wall and not realizing it.
PVP - It's not something I've always loved but I gave it a try. Though these styles of games in the beginning will be fun to play but as the game ages and people gear up/skill up you start to see how broken they become. With the right skills you can be almost unstoppable having everyone's attention on your while your team picks them off one by one. It can get annoying without your own skills to try and counteract that. I just find this is where a game starts to fail as the developers are trying to improve skills but then it takes away from the other part of the game.
It's sad that not everyone knows of the Secret World yet (mostly due to Funcom's tract record of games) and it may be covered up some by the release of Guild Wars 2; but I think Secret World is a nice game to play if you want something different then the World of Warcraft games that are currently strangling the market.
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